Blit(const CascadePoint &point, const CascadeBitmap &source, const CascadeRect &sourceRect) | CascadeBitmap | [virtual] |
Blit(const CascadePoint &point, CascadeSharedMemZone &sourceZone, u32 nZoneOffset, u32 nPixelWidth, u32 nPixelHeight, u32 nBitDepth, const CascadeRect &sourceRect) | CascadeBitmap | [virtual] |
CascadeBitmap() | CascadeBitmap | |
CascadeObject() | CascadeObject | |
CascadeScreen class | CascadeBitmap | [friend] |
Create(const CascadeDims &dims, RamType ramType=kEither) | CascadeBitmap | [virtual] |
CreateFromBitmapFile(CascadeFile &bitmapFile, RamType ramType=kEither) | CascadeBitmap | [virtual] |
Destroy() | CascadeBitmap | [virtual] |
DrawLine(const CascadePoint &start, const CascadePoint &end, const CascadeColor &color) | CascadeBitmap | [virtual] |
DrawText(CascadeFont &font, const CascadeRect &rect, const CascadeString &string, const CascadeColor &color, u32 nFlags) | CascadeBitmap | [virtual] |
FillRect(const CascadeRect &rect, const CascadeColor &color) | CascadeBitmap | [virtual] |
Flush() | CascadeBitmap | [virtual] |
FrameRect(const CascadeRect &rect, const CascadeColor &color) | CascadeBitmap | [virtual] |
GetClipRect() const | CascadeBitmap | [inline] |
GetColorDepth() const | CascadeBitmap | [virtual] |
GetDims() const | CascadeBitmap | [virtual] |
GetMemory() | CascadeBitmap | [virtual] |
GetPixel(const CascadePoint &point, CascadeColor &colorToSet) const | CascadeBitmap | [virtual] |
GetRect() const | CascadeBitmap | [inline] |
GrabBits(const CascadeRect &sourceRect, CascadeSharedMemZone &destZone, u32 nZoneOffset) | CascadeBitmap | [virtual] |
kEither enum value | CascadeBitmap | |
kMainRAMOnly enum value | CascadeBitmap | |
kVRAMOnly enum value | CascadeBitmap | |
m_clipRect | CascadeBitmap | [protected] |
RamType enum name | CascadeBitmap | |
SetClipRect(const CascadeRect &rect) | CascadeBitmap | |
SetPixel(const CascadePoint &point, const CascadeColor &color) | CascadeBitmap | [virtual] |
TextOut(const CascadePoint &point, const CascadeString &string, const CascadeFont &font, const CascadeColor &color, u32 nFlags=TEXTOUT_TOP) | CascadeBitmap | [virtual] |
~CascadeBitmap() | CascadeBitmap | [virtual] |
~CascadeObject() | CascadeObject | [virtual] |