
| CascadeObject() | CascadeObject | |
| CascadeThread() | CascadeThread | |
| Detach() | CascadeThread | |
| GetCurrentThreadID() | CascadeThread | [static] |
| GetName(char *pBuff, u32 nBuffLen) | CascadeThread | |
| GetRealtimePriority(int &nRealtimePriorityToSet) | CascadeThread | |
| GetThreadID() | CascadeThread | |
| GetValidRealtimePriorityRange(int &lowest, int &highest) | CascadeThread | [static] |
| IsRealtimeThread() | CascadeThread | [inline] |
| IsValidRealtimePriority(int nPriority) | CascadeThread | [static] |
| SetName(const char *pName) | CascadeThread | |
| SetNonRealtime() | CascadeThread | |
| SetRealtimePriority(int nPriority) | CascadeThread | |
| Sleep(u32 nMilliseconds) | CascadeThread | [static] |
| Start(bool bDetached=false) | CascadeThread | |
| ThreadProc()=0 | CascadeThread | [protected, pure virtual] |
| WaitUntilFinished() | CascadeThread | |
| ~CascadeObject() | CascadeObject | [virtual] |
| ~CascadeThread() | CascadeThread | [virtual] |
1.4.1