CascadeObject() | CascadeObject | |
CascadeThread() | CascadeThread | |
Detach() | CascadeThread | |
GetCurrentThreadID() | CascadeThread | [static] |
GetName(char *pBuff, u32 nBuffLen) | CascadeThread | |
GetRealtimePriority(int &nRealtimePriorityToSet) | CascadeThread | |
GetThreadID() | CascadeThread | |
GetValidRealtimePriorityRange(int &lowest, int &highest) | CascadeThread | [static] |
IsRealtimeThread() | CascadeThread | [inline] |
IsValidRealtimePriority(int nPriority) | CascadeThread | [static] |
SetName(const char *pName) | CascadeThread | |
SetNonRealtime() | CascadeThread | |
SetRealtimePriority(int nPriority) | CascadeThread | |
Sleep(u32 nMilliseconds) | CascadeThread | [static] |
Start(bool bDetached=false) | CascadeThread | |
ThreadProc()=0 | CascadeThread | [protected, pure virtual] |
WaitUntilFinished() | CascadeThread | |
~CascadeObject() | CascadeObject | [virtual] |
~CascadeThread() | CascadeThread | [virtual] |