AcquireDefaultAudioPlaybackDevice() | CascadeAudioPlaybackDevice | [static] |
CascadeAudioPlaybackDevice() | CascadeAudioPlaybackDevice | [inline] |
Close() | PCMAudioPlayer | [virtual] |
Flush() | PCMAudioPlayer | [virtual] |
GetBufferRequirements(u32 &nMinNumBuffersToSet, u32 &nMaxNumBuffersToSet, u32 &nMinBufferSizeToSet, u32 &nMaxBufferSizeToSet, u32 &nBufferSizeMultipleToSet) | PCMAudioPlayer | [virtual] |
GetDefaultBufferRequirements(u32 &nNumBuffersToSet, u32 &nBufferSizeInBytesToSet) | PCMAudioPlayer | [virtual] |
GetNumBuffersAvailable(u32 &nNumBuffersAvailableToSet) | PCMAudioPlayer | [virtual] |
GetOutputFlags(bool &bAnalogToSet, bool &bSPDIFToSet) | PCMAudioPlayer | [virtual] |
GetSampleRate() | PCMAudioPlayer | [virtual] |
IsOpen() | PCMAudioPlayer | |
IsSupportedSampleRate(u32 nSampleRate) | PCMAudioPlayer | [virtual] |
Open(u32 nNumBuffers, u32 nBufferSizeInBytes, void **ppBufferLocationsToSet) | PCMAudioPlayer | [virtual] |
Pause() | PCMAudioPlayer | [virtual] |
PCMAudioPlayer() | PCMAudioPlayer | |
Play() | PCMAudioPlayer | [virtual] |
QueueBuffer(s16 *pData, u32 nSamples) | PCMAudioPlayer | [virtual] |
ReleaseDefaultAudioPlaybackDevice(CascadeAudioPlaybackDevice *pDevice) | CascadeAudioPlaybackDevice | [static] |
SetOutputFlags(bool bAnalog, bool bSPDIF) | PCMAudioPlayer | [virtual] |
SetSampleRate(u32 nSampleRate) | PCMAudioPlayer | [virtual] |
SetVolume(u16 nVolume) | PCMAudioPlayer | [virtual] |
WaitForBuffer() | PCMAudioPlayer | [virtual] |
~CascadeAudioPlaybackDevice() | CascadeAudioPlaybackDevice | [inline, virtual] |
~PCMAudioPlayer() | PCMAudioPlayer | [virtual] |