| AcquireDefaultAudioPlaybackDevice() | CascadeAudioPlaybackDevice | [static] |
| CascadeAudioPlaybackDevice() | CascadeAudioPlaybackDevice | [inline] |
| Close() | PCMAudioPlayer | [virtual] |
| Flush() | PCMAudioPlayer | [virtual] |
| GetBufferRequirements(u32 &nMinNumBuffersToSet, u32 &nMaxNumBuffersToSet, u32 &nMinBufferSizeToSet, u32 &nMaxBufferSizeToSet, u32 &nBufferSizeMultipleToSet) | PCMAudioPlayer | [virtual] |
| GetDefaultBufferRequirements(u32 &nNumBuffersToSet, u32 &nBufferSizeInBytesToSet) | PCMAudioPlayer | [virtual] |
| GetNumBuffersAvailable(u32 &nNumBuffersAvailableToSet) | PCMAudioPlayer | [virtual] |
| GetOutputFlags(bool &bAnalogToSet, bool &bSPDIFToSet) | PCMAudioPlayer | [virtual] |
| GetSampleRate() | PCMAudioPlayer | [virtual] |
| IsOpen() | PCMAudioPlayer | |
| IsSupportedSampleRate(u32 nSampleRate) | PCMAudioPlayer | [virtual] |
| Open(u32 nNumBuffers, u32 nBufferSizeInBytes, void **ppBufferLocationsToSet) | PCMAudioPlayer | [virtual] |
| Pause() | PCMAudioPlayer | [virtual] |
| PCMAudioPlayer() | PCMAudioPlayer | |
| Play() | PCMAudioPlayer | [virtual] |
| QueueBuffer(s16 *pData, u32 nSamples) | PCMAudioPlayer | [virtual] |
| ReleaseDefaultAudioPlaybackDevice(CascadeAudioPlaybackDevice *pDevice) | CascadeAudioPlaybackDevice | [static] |
| SetOutputFlags(bool bAnalog, bool bSPDIF) | PCMAudioPlayer | [virtual] |
| SetSampleRate(u32 nSampleRate) | PCMAudioPlayer | [virtual] |
| SetVolume(u16 nVolume) | PCMAudioPlayer | [virtual] |
| WaitForBuffer() | PCMAudioPlayer | [virtual] |
| ~CascadeAudioPlaybackDevice() | CascadeAudioPlaybackDevice | [inline, virtual] |
| ~PCMAudioPlayer() | PCMAudioPlayer | [virtual] |